The Abilities

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The Abilities

Post by Yekaterina on Wed Feb 03, 2016 9:07 pm



Abilities of the Draugr

Complete all four modules to gain the status of master in the Psychokinesis Element.
You can complete them in any order so long as all abilities within the modules are finished.
Reward - 500H, 75R

I
- Apparitional Manipulation: Users control ghosts.
- Invisibility: Users become transparent in form.
- Intangibility: Users can phase through solids.
- Shield of Souls: Users summon souls to protect him/her.

II
- Telekinesis: Users can move objects using their mind.
- Fear Inducement: The victim witnesses their worst fear.
- Psychokinesis: Users controls another mind.
- Etheric Projection: Users are able to teleport.

III
- Soul reaping: Users harvest souls from the dead and dying.
- Soul seeding: Users plant souls into animate/inanimate objects.
- Soul Commerce: Users sell/buy souls from those willing.
- Spectral Contact: Users can speak with the souls.

IV
- Plasmic Seething: Users can control plasma based fluids.
- Astral Manipulation: Users control the lives of lost souls.
- Pneuma imbibe: Users steal/consume the living souls of others.
- Psyche expulsion: Users can detach their own soul.



Mastery of Hydrokinesis

Complete all four modules to gain the status of master in the Hydrokinesis Element. You can complete them in any order so long as all abilities within the modules are finished. Reward - 500H, 75R

I

II

III

IV

V



.


Given the right opportunity,
even those closest to you
will become the enemy.

© copyright, into the primitive 2015
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Yekaterina
Jarlkona

Asatru
Strength :
3 / 1003 / 100

Intelligence :
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Agility :
3 / 1003 / 100

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